Indie game developer
I make games on my own – the code, the 3D models, the music and the trailers. Right now that means a co-op bank heist where things get out of hand fast.
My current game, in development for PC.

A 5-player co-op heist. Crash into the bank, put the hostages to work, hold off the police and get out rich.
Straight from the game – captured in-engine, no mock-ups.







One person, every part of the game.
Server-authoritative co-op, AI police, hostages, the economy and the menus.
Characters, rigs, props, the bank and the city – modelled and set up in Blender.
The soundtrack and sound effects are synthesized with scripts – no stock music.
Trailers and Reels are filmed inside the real game – what you see is what you play.
Short notes from the dev diary.
Crew trapped in the bank, police waves every few minutes, pay the negotiator and get to the roof.
Main menu, settings, key rebinding and hosting or joining a crew.
Three floors, a basement vault with deposit boxes, and a whole street outside.
Sorting cash, smelting gold, printing money – the bank becomes a business.
Music and sound effects synthesized from code; a casino to gamble the take away.
Ten scenes filmed in-engine, cut in English and Turkish.
Instagram, the first Reel and this site go live.
New clips and dev notes on Instagram while Bank Lockdown heads to Steam.